About This Game Penkura is a unique experience that combines the wonderful worlds of real-time strategy and first-person exploration. Easy to pick up but hard to master, Penkura utilizes classic death mechanics that leave you without your equipment each time you perish. For this reason, you are able to construct your own robotic companions to help you build bases, gather resources and protect your settlement.--------------------------------------------------------------------------------------------------Penkura encourages players to choose from a variety of approaches through which to complete their goals. Players will find themselves becoming an expert in areas entirely of their choosing. The intention is that, when co-op is unveiled, players will find that the interaction of their unique skillsets with those of their peers creates capable and rewarding team gameplay.--------------------------------------------------------------------------------------------------Penkura offers a dazzling display of buildings, machines, and items for you to construct. Most of it is made with the "MMC" (Molecular Matter Converter) or through "CCC" (Command Control Communication), which provides a top-down camera similar to that of classic RTS games. Should you desire, you can take control of your own intrepid bot to scout out a potentially hazardous environment or repair your base without stepping outside of the safety of your home. This is only the beginning of CCC potential; the rest is in your hands.Penkura’s crafting and base construction systems are made with co-op already in mind. Before its final release, you’ll be able to cooperate with other players to create huge, complex sets of items and stations that would normally take more than twice as long to put together.--------------------------------------------------------------------------------------------------Deep beneath Antarctic ice, a Polish research team discovered an ancient temple that appeared to be a gateway to a fascinating new world. The idea to migrate mankind to a new planet was a blessing for an overpopulated and devastated Earth.Project "Gemini" was launched to colonize the new world. For 41 years, brave men and women traveled through the temple’s singularity. But one day, for reasons unknown, contact with the other side was severed.To learn what had happened in the world beyond, a group of mercenaries was tasked with traveling through the unstable gateway.You are one of those mercenaries. Survive, and seek answers. 7aa9394dea Title: PenkuraGenre: Action, Adventure, Indie, RPG, Strategy, Early AccessDeveloper:LionsartPublisher:LionsartRelease Date: 19 Dec, 2018 Penkura Crack 32 Bit pen kurangu peyar. penkura game. pen kurangi peyar. pen kural songs. pen kural soga padal. penkura gameplay. pen kural songs. pen kurangu in tamil. pengurangan in english. pen kurangi peyar. pen kurangu. penkura game. penkura steam. bankura video game. pengurangan in english. penkura gameplay. pen kurangu. penkura gameplay. pen kural songs. pen kurangu. pengurangan in english. bankura video game. pen kurangu peyar. pen kurangu peyar. penkura review. pen kural soga padal. penkura review. pen kurangu tamil name. penkura steam Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. The game is definitely in the alpha stages at this point, don't get it yet if you think early access means a fully playable beta, there's a lot of work ahead for the devs, but their discord is fairly active and the team is very friendly, if you want to be able to help the devs find problems and make the game better through development, this project may interest you.. Hello everybody,the game has a LOT of potential, very beautiful graphics and it seems to be very interesting story - still need a lot of things to be finished! Keep up the good work, devs!!. The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work. The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early.. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. The game is definitely in the alpha stages at this point, don't get it yet if you think early access means a fully playable beta, there's a lot of work ahead for the devs, but their discord is fairly active and the team is very friendly, if you want to be able to help the devs find problems and make the game better through development, this project may interest you.. The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work. The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early. Penkura Patch 0.1.0.3: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------FIXED BUGS:- Neurocore losses its collision.- Fixed typos in First Level Dialogs.- Items additional options menu stays on screen if the main menu is open while in inventory/storage.- Split/Drop Interface stays on screen if the main menu is open while in inventory/storage. - Bots storage didn't show correct name on the interface. - Bots storage didn't show correct information when hovering over or interacted with.- Sometimes Interaction button is required to be pressed twice to have an effect.- Create all button in the Molecular Matter Converter freezes the machine if there are no items in the M.M.C Storage.- Cancel Construction Button didn't trigger.- Items disappear in the inventory if the player attempts to merge an item with an item that makes full stack item. ( A + B = Full stack (destroys A, B stays the same)--------------------------------------------------------------IMPROVEMENTS:- Font size adjustments on the user interface to make it more readable. - Occlusion adjustments to all types of rocks, boulders, flowers, trees, particular effects.- Level of details adjustments to the entire landscape.- Improved level of details to all types of rocks and boulders.- Range Interaction adjustments to both Golden Malok and Subincar.- Item Icons now show Amount and Max Stack.- Added Max stack size on item hover.- Blueprints for Molecular Matter Converter are now able to create stacks of items. - New Items added Gracheri and Solid Construction Component- Blueprint recipe adjusted.- Graphical Adjustments to Molecular Matter Converter UI- New Buildings added, Hydrogel Tank and Solar Panels- Change Log added to the Main Menu.--------------------------------------------------------------. Penkura Patch 0.1.1.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.1--------------------------------------------------------------BUG FIXES:- Camera sometimes spins when interacting with focusable objects.- Player didn't showcase proper name at the start of a new game.- When Mission title appears on the screen user interface is unclickable till it disappears.- Mission Update interface blocks access to other user interfaces till it disappears. - On Load MMC and CCC may not trigger on interact.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- New foliage added.- New content added to "the natives".- New Consumable item added.- Two new materials items added.- Two new components items added.- Two new MMC blueprints added.- Ore and Mineral veins adjusted to new content.- MMC and CCC blueprints adjusted to new content.- Added security system to save / load system, if spawn error accrues (spawning player below ground or in center of map) it will spawn player in the default position and set up entire game session around it.- Save / Load system now checks the trigger of every interactive item. (CCC and MMC included)- Improvemenet to global terrain material.- Visual improvement to Karenos landscape and foliage.- Added more visible connection between the cave system and Epsilon Base.- Improvements to focus system fixing problems with camera rotation.- Minor graphical improvements to MMC user interface.- Some items didn't print correct interaction name when used.--------------------------------------------------------------. Penkura Patch 0.1.1.2.1: Dev-Com.Patch 0.1.1.2.2 introduces another stability fixes for the save system, save created from this patch forward should not require any more game restart after a major patch made to the project. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2.1--------------------------------------------------------------BUG FIXES:- New Game function didn't load levels properly if there are any Save already in the game.- Buildings duplicate their furniture when Loaded from a save slot.- (On rare occasion) RTS System can't find proper storage if the game is loaded from save slot.- (On rare occasion) Items disappear from main storage if the game is loaded from save slot.--------------------------------------------------------------. Penkura Patch 0.1.2.2: Dev-Com.Patch 0.1.2.2 released a little bit earlier than we planned. Introduces much-needed update to the "Overseer" (RTS System) part of the game. Overseer system which is one of the main gameplay element of Penkura had few major changes in its way of materializing and dematerializing objects, from now on, every bot directly connected to "Overseer" system will be able to directly send messages to it about its status or activity. This should not only make using the "Overseer" system a bit easier but will also make every activity or errors made by bot more clear. Another big update, after a lot of work we are able to implement our own navigation system to the game called "Lion's Path". This system allows us to control every AI in the game in all three dimensions, size of the AI, it's speed, turn rate and even its deduction speed can all be changed within this system which greatly speeds up AI development for future updates. For now, the entire system is used by C.A.T, which is used as our AI test in this scenario. Also, we are starting to place new dialog triggers, missions triggers and event triggers around the entire playable landscape, those triggers will be soon used to implement much-needed gameplay elements, storyline progress, and NPC AI.And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQmFor more information about the patch please visit our Patch Notes Archive.LINK ----> http://penkura.com/patch-notes/--------------------------------------------------------------Patch 0.1.2.2--------------------------------------------------------------BUG FIXES:- C.A.T won't speed up above its maximum allowed speed.- Unconstructed buildings will be added to the build request list after loading the game.- C.A.T animations will properly play when dematerializing buildings.- Gate at cave entrance will now register player use key.- Tunnel I Windowed, Tunnel T, Tunnel T Windowed, Tunnel I, and Hydrogel Purificator won't affect items physics.- Oxygen Tanks didn't trigger physics activation on the drop.- Dialog Cues won't be ignored if we activate them with a possessed bot.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added in-house 3d navigation system "Lion's Path" v 1.0.- Overseer Screen (RTS mode) have an additional button "Log".- Overseer Screen will now showcase a base message board used by C.A.T.- Overseer Screen "Leave" button is moved to the right to give space for the message board. - C.A.T now uses "Lion's Path" system to set path to the requested building.- C.A.T will now smoothly rotate towards the correct building when flying to it.- C.A.T now understands its maximum speed, max rotation speed and corresponding systems allowing it to smoothly change its location.- C.A.T provides information about its status by sound and Text as a form of in base communication (audio can be heard by everyone in the base, text only in the Overseer system).- C.A.T will now print proper log information to Overseer Screen (RTS mode) adjusted by reason, affected building/object, and base status.- C.A.T will now use a new sound effect to inform about an error.- Two new sounds added to C.A.T behavior.- C.A.T is calculating position and requests of every building in the base by itself rather than requesting information per instance from the base dome. (minor performance boost)- C.A.T AI will now decide by itself the proper procedure of every action depending on location in the base, amount of resources, amount of energy, and priority of action/request.- C.A.T materialization ray now produces 2000 radiation and heat damage in the affected area, which will disintegrate all organic matter.- Added safety Holoposters to Command Center to inform the player about the Materialization Ray.- RTS system is merged with the base system to save performance when checking data for construction purposes. - C.A.T added new dematerialization systems for buildings that will match materialization.- Redesign of the M.M.C user interface to keep all interactive parts of the interface in the close proximity of each other, while providing more space for important parts of the UI.- M.M.C storage lowered from 30 to 12.- 29 Material optimization (minor reduction in ram uses)- Shadows and lights visual update and minor performance boost.- Minor adjustments to C.C.C bot and building presentation.- Added sound effect for storage and inventory when moving items between slots.- Added sound effect for Storage "Take All" button.- Small update to Karenos Landscape. (Additional foliage, minor fixes to terrain, and new normal maps to grass and sand)- Wall Gates now use the same operating system as every other door in the game.- Foots steps sound (Metal) volume increase by 80 %.- Visual update to Polan Crystal.- Visual update to Oxygen Station.- New Dialog triggers added to Karenos.- Missions activators, and event triggers set in preparation for the next patch.- Optimization of 33 materials (lowers Memory requirement, and stables its workflow when fully loaded).- Minor Text corrections.--------------------------------------------------------------. Penkura Patch 0.1.0.4: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.4--------------------------------------------------------------FIXED BUGS:- Door Controls didn't print any information on the screen when highlighted.- Tutorial text log scrollbar didn't register mouse press.- If MMC storage becomes full while creating an item, it will reset without providing an item to the player.- MMC stops checking status if power runs out.- MMC spawns object before it finishes creating it.- MMC progress bar won't reset after creating the last item.- MMC didn't remove the item from the build list if Create One button was pressed.- MMC duplicates invisible build slots if create all button is clicked.- Some of the sounds didn't reset their audio settings if there were set to 0.--------------------------------------------------------------IMPROVEMENTS:- Flashlight intensity rose by 50 %.- Small and Medium size door buttons have 3 times bigger activation detection.- Save slots will now remember on what game version they were saved. - Save slots now show game version they were saved on after the time. - MMC Error console was changed to Status Console.- MMC is now able to show the status of its energy, storage, and resources.--------------------------------------------------------------. Penkura Patch 0.1.1.3: Dev-Com.Patch 0.1.1.3 introduces our new audio control system "LionsRoar". It allows us to add more music and ambient to Penkura which changes its volume and type based on player location, and time of the day.Main changes and over 70 of them are made in our background code, hitches appearing in Penkura every few dozens of seconds should be significantly reduced, allowing for a more smooth experience.And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.3--------------------------------------------------------------BUG FIXES:- Trees spawn in the rocks.- Tunnels Type X and T didn't blend lights correctly.- Buildings didn't optimize lights and shadows if a player takes control of a bot.- Tunnels Type T and I Windowed didn't provide oxygen.- After taking over a bot, highlighted object name flickers on the screen.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Implementation of "LionsRoar" audio control system.- Buildings can now effect Ambient and Music.- Locations such as Caves can now effect Ambient and Music.- Playable Levels will now affect Ambient and Music based on time of the day.- Added Music for Cave Systems.- Added Day/Night Music to Karenos.- RTS mode activates "LionsRoar" to set proper music / ambient.- Taking over any bot or returning to a player, activates "LionsRoar" and checks their environment to set proper ambient/music.- Volume adjustments to large gates.- Graphical update to atmospheric colors and density.- Minor Graphical improvement to Ore Extractor.- Update to foliage render range.- Over 70 changes to background calculations and garbage collection (should significantly reduce the number of hitches in the game).- Improved Foliage Spawn system (tree won't spawn inside of rocks, boulders or mountains).- Light and shadow adjustments for better performance and small graphical improvement to clear out minor shadow errors. --------------------------------------------------------------. Penkura Patch 0.1.2.1: Dev-Com.Patch 0.1.2.1 introduces a new item, new features, bug fixes but most of all a much-needed project clean up from all pass systems that could have affected the stability of the entire project.Penkura went through many engine version and player request changes that affect a large number of game systems, this patch will make sure that all those changes won't affect players saves and improved in-game gameplay elements.With the patch, we also introduce a quick reference bar to make inventory management a bit easier, fixes for the audio system, inventory system, and RTS system.And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQmFor more information about the patch please visit our Patch Notes Archive.LINK ----> http://penkura.com/patch-notes/--------------------------------------------------------------Patch 0.1.2.1--------------------------------------------------------------BUG FIXES:- Command Center didn't calculate it's energy correctly.- Player won't be able to select and swap empty slots in the inventory and storage.- Inventory slots properly reset their function if we closed inventory/storage with slot selected.- The object won't fall through the landscape in a larger cluster of objects- Doors Open/Close sound won't stop playing if sound effect settings ever are set to 0.- Fix for doors open event triggering animation after few seconds of delay, rather than instantly.- Fix of 53 background calls to nonexisting objects.- Karenos outdoors Ambient won't restart if anything makes any sound louder than the ambient.- Buildings ambients won't stop playing if too many sounds play at once.- Opening door sound effect won't take priority to mute interface activation sound effect.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Quick Reference Bar added to the game (similar to hotkey bar, reference bar will not directly contain items but will allow a swift check and use of an item from the inventory or inform the player that the item is no longer in his possession)- 5 Quickslot controls added to the controls tab.- Save/Load system will now save quick reference bars and load them to correct characters within the game.- Every character able to be possessed has their own Quick Reference bars with the correct size depending on character equipment and in the future skills (At the time maximum of 5 slots).- Optimization of all outer armor textures (buildings). (lowers memory requirement) - Optimization of all normal maps mega atlases. (lowers memory requirement)- New Component type item added to the project (Basic Electronic Repository)- Basic Electronic Repository blueprint added to the MMC.- Scanner blueprint rebalancing.- Improved Save/Load System to allow Saving and Loading Underground Ore Deposits. - Underground Ore Deposits content and discovery marks are now saved and their data transmitted directly to RTS system (Overseer System) on load. - Minor visual improvement of all crystalline liquid panels (all type of solar panels).- All Item based objects (stimpak, nutrino bar, ore and so on) can now detect the player location and based on it change their own detail settings, visibility, shadows quality, and physics to increase overall performance. - Item-based objects have a much more sensitive collision detection which should prevent object clipping, falling through the landscape and flickering when objects are hitting each other at larger speed. - A small adjustment to notification messages only high priority notification such as tutorial messages will have a sound notification.- Improved visual effects of holo sing. - Refresh of all door animations in the game with the use of the new float base animation system.- Doors sound effect is now spawned in the correct location within the door and destroyed after the correct event. - Construction bot call sound effect lowered to reduce audio clipping. - Doors locked / incorrect password / open sound effect lowered to reduce audio clipping. - Holographic Character presentation takes over 95 % less Memory to properly showcase all post-processing effects. - Pener-07 Ammo Screen scaled up to fit the weapons screen.- Ore Extractor dig sound effect lowered by 20 % and sound range increase by 30 %.- Added direction sings to Epsilon Base.- Added Level of details to Karenos Landscape (minor performance boost)- Light improvement in the Gemini Base (minor level performance improvement)- Additional security added for all buildings to make sure that correct "plug" is loaded after starting the game from older saves.--------------------------------------------------------------. Penkura Patch 0.1.2: Dev-Com.After over a month we are finally able to release Penkura patch 0.1.2. It's a massive push forward in project stability, performance and most of all feature implementation. While moving to a new engine version we used the opportunity to go back to all of our scripts, animations, materials and 3d models. Players should see a performance boost, their save/load time decreases, much fewer hitches and most of all, their older saves should be able to adjust them selfs to the new game version without much of a problem. Besides adjustments, of over 70 % of the in-game code, two systems were written from the ground up, in-game 3d visual interfaces (all the screens on computers, door controls, biomatter and so on) and mission system. Each in-game screen from now on will know what creates them and adjust their engine usages accordingly to make sure they take as little from the CPU as possible, while still updating all the necessary data in the background. This change should increase overall performance and project stability by preventing useless data from being stored in memory. Missions system required a massive update, thanks to changes made to preload systems and in-game situation adjustments, we are finally able to not only update already implemented mission but add new without the need for the player to restart the game each "content patch".The same concept of adjusting older saves to prevent players from restarting their entire game was implemented to over 41 background functions, systems and prerendered data (such as new items locations, building systems and of course new missions).Thanks to all of those changes and implementation of new corruption prevention systems we are finally able to work fully on much-needed content patches. And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.2--------------------------------------------------------------BUG FIXES:- Hydrogel Purificator is not presented correctly while building by C.A.T.- Default Unreal Icon was set in place of Penkura.icon in task manager and toolbar.- Unreal Icon appears on the Game Window with an incorrect name.- Penkura is shown as UE4Game in the Windows Task Manager.- RTS Arrow Connectors spawn inside buildings and already used connectors.- Stimpaks hover in the air if dropped from the backpack.- Load system won't remove Editor placed buildings from the game.- Save system won't add editor created content to new versions of the game if loaded from the older game version.- Missions log didn't save entire missions description on mission update, showcasing only the current point of the objective rather than all of them.- Tirix Fusion Power Plant provides energy even when it's turn off.- Tirix Fusion Power Plant emergency shut down didn't reset its animation.- Tirix Fusion Power Plant ambient sound plays even after being shut down.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- 59 animations of doors, tramps, player, buildings, etc. are adjusted for project transfer to new engine version.- Clean up of 31 background calculation scripts (increase in performance by an average of 6%)- Elimination of 132 empty ticks working in the background (minor performance boost)- Project engine update to a newer version.- Each screen showcasing building status is now refreshed only when the player is in the observation distance, rather than each frame. (small performance boost)- MMC screen will refresh its information when the player is directly interacting with the machine or machine is in the process of item creation, rather than each frame (small performance boost)- CCC screen will refresh only when a player is directly effecting RTS, BOT or Command Center status, rather than each frame. (small performance boost)- All construction in the game calculates their Z position by the Z position of nearest "Command Center" rather than per construction. (lowers preload calculation)- Small static object connected to each construction is now merge with the main building layer lowering objects to load. (small performance boost).- Ore Extractor sound lowered by 20% and increase its range by 10%.- Beacon sound lowered by 10%.- Minor graphical improvement to Hydrogel Purificator.- Save/Load system updated to remove buildings placed by developers if the player removes them by destroying them or dematerializing them.- RTS Arrow Connector System is written from the ground up with the use of a new tracing system.- RTS system will now provide energy and oxygen to all buildings in an asynchronous manner which reduces hitches on massive player basses.- RTS building snap system now calculates its position based on the building entrance/exit rather than building offset. (fix for small offset errors while placing buildings).- Significantly reduce RTS system calls and triggers when the game starts by an average of 70% (reducing the chance for any error and speeding upload).- RTS Arrow Connectors are now created based on RTS requirements rather than buildings. (reducing the number of unneeded objects in the game)- Buildings support legs calculate their position and offset based on the entire base position relative to their Z offset from the terrain before they are spawned in the game by the RTS system. (fix for performance hitch while placing a building).- Added object clustering system, merging distance object into a single mesh. (boost to a performance by up to 8% depending on the number of objects on the screen)- On load landscape, the foliage will now automatically disappear in and around buildings rather than slowly disintegrate as if the building was just placed by the player.- Atmo. Airlocks spawned by buildings (not directly by the players) will also disintegrate landscape foliage.- Lowers the amount of "game start" calculations made by each base from 52 to 9 dramatically lowering its CPU usage in the first few ms. (speeds up the game load and removes hitch at the start of the game from the base site)- Buildings and bots will now have pre-set base affiliation rather than on game start c.- Minor improvement to save/load system background calculation. (game load speed increase by around 10 %)- Computer controls for Doors and holographic pointers are now calculated per player effect, not in the game per tick manner. (small performance boost)- Added levels of details to:| Gemini Main Temple|| Gemini Secondary Temple|| Gemini Cave System|| 7 sections of tramp tunnel|| All Gemini boxes, barrels and other containers|| Gemini Generators|| Gemini Underground base objects|| Gemini main base|| Gemini Lamps|| Gemini Tramp|| Gemini Tunnels and Registration Office|| Gemini furnitures || Gemini NPCs|| Gemini Tramp elevator|| Hydrogel Purificator- Minor improvements to Gemini Lights.- Minor improvements to Gemini Occlusion system.- Improvements to Atmo. Airlock Level of details (lights won't disappear at a short range)- Save files are now tagged by the game randomly generated seed in preparation for any randomly generated systems in the future. (old save files before the change will adjust themselves automatically to new game version)- Asynchronous load system will now load objects between 30 to 50 % faster. (depending on the save size)- Save and Load system will now recognize editor (non-player) placed objects, systems, scripts, animations, and sound. - Save system is now able to save and load scripts created by other scripts for gameplay purposes (for example randomly generated items in randomly generated storages with randomly generated effects)- Improvements to Save/Load version conversion system (old saves will now much more smoothly adjust them selfs to a new updated version of the game, lowering need for new save files only to critical patch changes)- Project clean up (reduction in game size)- Audio volume adjustments for minor sound effects.- Added "Lock" function to containers (at the moment nonplayer controlled). If the container is locked, a message will appear on player text board and sound effect will be triggered.- Added randomly generated loot system to containers, and building containers.- Added "player interaction" check for all storages, containers, backpacks, and machines that use storage system to prevent the game from recalculating their content after every load/save/new game.- Dark Matter Cola texture improvemenet.- Mission log is now able to update already updated part of the mission if the criteria of the missions changes, by the player or the background system.- Mission log will now update entire descriptions and all pointers in the background if the player closed mission log with the mission already selected.- Mission log will now print description and pointers only when player directly selects the mission (prevents minor hitches on mission update)- Mission log doesn't have to be manually refreshed if the mission is updated while players are already interacting with
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